Lost In Zania (Vertical Slice)
A downloadable game for Windows and macOS
MUST PLAY IN 3840 X 2160 SCREEN RESOLUTION.
A vertical slice is a portion of a game that displays a cross-section of the features, mechanics and assets one can expect to find in the final version.
ArtStation:
https://www.artstation.com/elunga3
Game Description:
Lost in Zania is a short story-driven game, that combines genres from RPGs, story-driven, adventure, and sports games. It offers a new game design and gameplay experience to players. Where players’ actions and consequences occur in real time. Throughout the story, players must skillfully interact and overcome demanding situations when encountering or conversing with characters. Game mechanics, like the trust gauge, are implemented to enhance the character’s behavioural dynamics, to make each encounter experience feel natural. It is designed with a reactive approach where everything players do influences the game world.
Follow the main character David who is 23 and his Friend Matias who is 24. Who travel to Tanzania for a summer holiday. For David, who wants to reconnect with his homeland. For Matias, who wants a new experience and to accompany his best friend. Enjoying their first two weeks in Zania, at a marketplace they get caught off guard, and their Phones get stolen. Unknowingly, their lives are about to enter a new one. Kicking off, at what occurs in the luxury restaurant.
Players are given moments to explore and view the luxurious, grand, and beautiful restaurant Nafsi na Ladha. Players are rewarded for exploration, as through the restaurant there are hints (papers/ documents) with background information on characters, players can use to their advantage. One is, giving another character the found information to cause conflict between characters.
There are several gameplay ways to locate where David and Matias's devices are. Whether by taking a more action-oriented and difficult approach, causing havoc in free-roaming and attempting not to get caught by security. A risky but less action-oriented way is to skillfully conversate with characters to gain their trust. Another way would be by calling and distracting characters to gain access to strict rooms. Or by combining and layering all the mentioned approaches. Players get to decide what they want to do and how they will do it.
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